Video Games / Real-Time

Published Video Games:
Title Credit Description
Lead Modeler, Motion Explosion, XBox 360 + Kinect, Majesco, 2011 Responsible for environment models, scene layouts, lighting strategy, animation conversion and Avatar based engine plug-in definition.
Lead Modeler, The Undergarden, XBox 360, PS3, PC, 2011 Responsible for managing the environment production process including a 2D to 3D conversion pipeline (mel scripts), environmental mesh shading and texturing.
Technical Artist, Monopoly Streets, Multi-Platform, EA, 2010 Converted animation from common skeleton to Avatar and Mii.  Wrote custom scripts to accelerate process.
Technical Artist, Nerf N’Strike, Wii, EA, 2009 Scripted object placement tool for populating environments quickly.  Create dynamic body simulations for dramatic sequence.
Technical Artist, Littlest Pet Shop Friends, Wii, EA, 2009 Prepared files for coders, roughed in layouts from concept art, prepared Maya files for offshore sub-contractors.  Worked with EA proprietary tools, Perforce and game engine.
Modeler, Raze’s Hell, XBox, Majesco, 2005 Created assets.  Responsible for the PS2 port, created Maxscripts to convert shader regions to polygon strips with appropriate UV and shader assignment.
Modeler, Tonka Search and Rescue 2, Infogrames, 2000 Created 3D assets of various Tonka vehicles and rendered with toon shader.
Modeler, Wheel of Fortune 2, PC, Hasbro- Infogrames, 2000 Created assets for themes, processed video of Vanna White for game integration (After Effect)