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Dragon, 2008

This was one of those very fun projects at work. Kris Eggleston did the original character design. I then created the polygon mesh and the displacement. Kris made the textures which I then reapplied within R.A.T. shaders. Francis Adam then rigged the model and Cory Humes animated it.

 

 

 

 

Click the mage to load Quicktime animation (16.0 MB)

Dragon Shaded Animated

Head Displacement

 

Dragon Head Details

 

Dagon Base Mesh for animation:

Dragon, Base Mesh

This page is best viewed on an enormous monitor with insane resolution, color acuracy and life like contrast.

www.3dcreatures.com, 2009