This was one of those very fun projects at work. Kris Eggleston did the original character design. I then created the polygon mesh and the displacement. Kris made the textures which I then reapplied within R.A.T. shaders. Francis Adam then rigged the model and Cory Humes animated it.
Click the mage to load Quicktime animation (16.0 MB)
Head Displacement
Dagon Base Mesh for animation:
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